epic.LAN - Fun UK LAN Gaming at its Best

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Tournament Director

Tom “Gumpster” Gumbleton

Tournament Admins

Craig "Br1nK" Thomas

Francis "Francis" Chan

For all rules which apply to every single epic.LAN Tournament, please read the appropriate place (General Rules).

Tournament Format

Tournament Format(s) for all various scenarios can be found on our dedicated Tournament format page here. This is based on various community outreach projects we have conducted throughout the year.

Game Version & Specific Rules

epic.LAN Tournament for Rainbow Six Siege will be hosted on PC, and all players must use UPlay as their game accounts. This specific tournament as enforced by Ubisoft UK is only for those participants who are 18 years or older. All players who participate in epic.LAN Rainbow Six Siege tournaments must be eligible and have no bans from the game, this includes any ban that is enforced by Ubisoft.


The following maps may be selected for play during the tournament by our system:

  • Bank
  • Clubhouse
  • Oregon
  • Consulate
  • Border
  • Coastline
  • Villa

This Maplist follows Ubisoft's official maplist and is correct at the time of writing (January 2019). Any changes to the maplist and is within a 4 week period prior to LAN will NOT be applied to the LAN, this is to help aide teams in their practice schedules ahead of LAN.


  • Playlist Type: Normal Mode
  • Server Type: Dedicated Server
  • Voice Chat: Team Only
  • Time of the Day: Day
  • HUD Settings: Pro League

Match Settings

  • Number of Bans: 4
  • Ban Timer: 20
  • Number of Rounds: 12
  • Attacker/Defender role swap: 6
  • Overtime: 3 Rounds
  • Overtime score difference: 2
  • Overtime role change: 1
  • Objective Rotation Parameter: 2
  • Objective Type Rotation: Rounds Played
  • Attacker unique spawn: On
  • Pick Phase Timer: 15
  • 6TH Pick Phase: On
  • 6TH Pick Phase Timer: 15
  • Reveal Phase Timer: 5
  • Damage handicap: 100
  • Friendly fire damage: 100
  • Injured: 20
  • Sprint: On
  • Lean: On
  • Death Replay: Off


  • Plant duration: 7
  • Defuse duration: 7
  • Fuse time: 45
  • Defuse Carrier Selection: On
  • Preparation Phase Duration: 45
  • Action Phase Duration: 180


  • Lion and the new season operators (Kaid and Nomad) are not allowed to be used.
  • All other operators are allowed


Further clarification was needed on these particular terms, so in these rules we will break it down to the following terms, "Spawn killing" and "Spawn peeking". To see the use of either term, please see below:

  • Spawn-Killing; Killing somebody instantly after spawning without any chance to react or move away will be rated as spawn-killing and will be rated as glitching/bug using.
  • Spawn-peeking; Killing somebody who already spawned, moved out of cover or is spawn-rushed is considered spawn-peeking and will not be rated as glitching/bug using.


In the event of technical errors, teams may pause no more than 4 times, or up to a combined limit of 10 minutes. After the maximum permitted pause time, if the technical issue cannot be resolved, play shall resume to prevent delays to the tournament. The admins decision on any matters concerning a technical issue is final.

Substitute players may only be used if they have previously signed up to the tournament and therefore are listed as a member of the team.

Pauses will be started at the end of the round during which the player dropped. When the player has reconnected and rejoined the team, the game will be un-paused and the match may continue.

The Veto Process

Please note, if seedings are not used, then “Higher Seed” should be replaced with “Home Team” (ie the left hand team on the match page).


  • High Seed eliminates Villa
  • Low Seed eliminates Coastline
  • High Seed eliminates Border
  • Low Seed eliminates Consulate
  • High Seed eliminates Bank
  • Low Seed eliminates Clubhouse
  • Leaving Oregon as the deciding map


  • High Seed eliminates Villa
  • Low Seed eliminates Coastline
  • High Seed picks Border
  • Low Seed picks Consulate
  • High Seed eliminates Bank
  • Low Seed eliminates Clubhouse
  • Leaving Oregon as the final map to play

Please note, that the higher seed/home team should host the match lobby. The Lower Seed/Away team will chose which sides to start on.

Cheating & Game Bugs

All forms of cheating at epic.LAN events are forbidden and will see some form of punishment dished out (to see further examples please read the general rules of our esports tournaments above).

In some circumstances, evidence will be submitted to us from third parties or other event organisers and we will review such evidence. If we find the evidence to be serious enough, we will take further action on the players in question.

We do not take kindly to players who try and cheat in order to win, and implore players to respect the competitive integrity of the esports ecosystem.

If any player or team feels unsure on a new advantage they have found through their practice sessions, they are welcome to show this specific spot to the tournament team to review. Any player or team that does this will be treated to the strictest confidence as not to jeopardize your strategic advantage, however we can rule on whether it is a legal move. We strongly advise teams to give us plenty of time ahead of an event so we can review it in good time and make good judgement on it.

The game admins may inspect your machine at any time throughout the event to inspect for cheats or hacks within your game files, steam cloud and anywhere on your PC or memory sticks.

Servers & Scheduling

All players must be ready in the server at least 5 minutes prior to the scheduled start time unless a match is already in play on your server (in which case, speak to a game admin for further instructions). Any team that is not ready by 15 minutes after the scheduled start time will lose a map in a Best of 3 Scenario, or a round in a Best of 1 scenario. This is to enforce that teams play within the schedule the admins set.

If a team does not have at least 4 players in the server 15 minutes after the scheduled match start, they will forfeit and the opposing team will be awarded the win for that match. If only 4 players are present in the server, the match will begin after 15 minutes.

Continued delays will result in the whole match being forfeited and both teams being disqualified from the tournament (which may result in loss of attained prize money).

Acceptable reasons for missing the scheduled start of a match are:

  • Network failure
  • Server failure
  • Power failure

Server Crashes

In the event of server failures, please contact a game admin who will advise further.

These rules are subject to change. The game admin and tournament team leader decisions are always final.

Last Updated: January 2019